Unstructured AI: Tutorial that runs IN Godot
This interactive tutorial will guide you through understanding the fundamentals of Unstructured AI in video games, crafting your first AI system, and implementing 3D Bat enemy for future game projects; all without leaving Godot Game Engine Editor.
Check out the tutorial on my Ko-Fi store.
I invite you to share your thoughts along the way. Did you encounter any challenges? Do you have ideas for topics you’d like to see covered in future tutorials? Are there other resources you think do a good job of teaching concepts like this? Your feedback is invaluable to me, and I welcome it with open arms.
Thank you to the GDQuest team for developing and providing the Godot Tour Plugin used to create this tutorial. I would not have been inspired to share my knowledge otherwise.