Godot Version
4.5, 4.6
Question
Why are lines being displayed so crisply? With different zoom and positioning of the camera, horizontal lines are also seen to be changing width, as if snapping to pixels instead of smoothing between them.
I couldn’t find the setting that is responsible for it. I tried tinkering with options in Project → Rendering → 2D/Anti Aliasing and nothing made a difference.
Might the issue lie with my PC’s graphic settings? I am using Nvidia with Xorg.

