Is it safe to upgrade my game created in Godot 4.3 to Godot 4.4? Are there any game breaking changes?
I haven’t finished reading it yet but I found this article Upgrading from Godot 4.3 to Godot 4.4 — Godot Engine (4.4) documentation in English, it might be helpful
Thank you!
Back up your files (just copy them to another folder) and try upgrading. You will find out pretty quickly if it breaks anything for you.
on top of that, it’s also helpful to have version control (i.e. github) if you don’t already. it makes reverting changes much easier.
I agree that version control is great, and I personally always use it. However I still find the copy method to be much faster when trying to figure out what’s broken. If one is using github, I would recommend making an upgrade branch.
- The first thing is just a warning. You don’t have to fix it.
- What version were you upgrading from?
- Does Dialogue Manager support 4.4? If so, do you have the version that supports it?
- Looks like some shader references may need to be fixed.
Not sure if the warning dialog is a new thing in 4.4 but in general, the warning makes sense. Your root node of a scene should not be transformed because the scene that will include it will change the transformation anyways. So just reset all transform and you’re good to go
I upgraded from 4.1 to 4.4 (.net) last week, had no issues whatsover (and my project is pretty complex).
Just remember to commit the .uid files