Upgrading to Godot 4.4?

Is it safe to upgrade my game created in Godot 4.3 to Godot 4.4? Are there any game breaking changes?

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I haven’t finished reading it yet but I found this article Upgrading from Godot 4.3 to Godot 4.4 — Godot Engine (4.4) documentation in English, it might be helpful

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Thank you!

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Back up your files (just copy them to another folder) and try upgrading. You will find out pretty quickly if it breaks anything for you.

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Some problems…


on top of that, it’s also helpful to have version control (i.e. github) if you don’t already. it makes reverting changes much easier.

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I agree that version control is great, and I personally always use it. However I still find the copy method to be much faster when trying to figure out what’s broken. If one is using github, I would recommend making an upgrade branch.

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  • The first thing is just a warning. You don’t have to fix it.
  • What version were you upgrading from?
  • Does Dialogue Manager support 4.4? If so, do you have the version that supports it?
  • Looks like some shader references may need to be fixed.

Not sure if the warning dialog is a new thing in 4.4 but in general, the warning makes sense. Your root node of a scene should not be transformed because the scene that will include it will change the transformation anyways. So just reset all transform and you’re good to go :slight_smile:

I upgraded from 4.1 to 4.4 (.net) last week, had no issues whatsover (and my project is pretty complex).

Just remember to commit the .uid files :slight_smile: