Hello everyone
Recently I tried to use godot to develop a small APP
Want to try uploading to google play
But I found that no matter how I upload it, it always displays
“The Android App Bundle has not been signed yet”
But it still keeps showing this error…
I remember that I didn’t encounter these problems when publishing with unity several years ago.
I searched online and couldn’t find a solution to this error.
The error message “The Android App Bundle has not been signed yet” indicates that the Android App Bundle (AAB) you’re trying to upload to Google Play doesn’t have a valid signature. This is essential for security and to ensure that the app is from a trusted source.
This is the solution! I didn’t expect to find this option there. I thought It was an old Godot version option because I didn’t find It in the export configuration.
This option should be moved to the export configuration, not be presented when you are trying to save the result file :S (It’s just my point of view)