Hi. I am pretty new to godot and I am still setting up my workspace.
I want to use the exact same navigation controls for godot as I have for blender. Otherwise I mix things up. I am on macOS and use a magic mouse.
I managed to change the zooming (by removing the Zoom Modifier Key setting it to Any). Pan is already the same (Shift + scroll).
Now the only thing left is the orbiting.
For that I want to use the alt key and then click + drag to orbit around my scene in 3D. Does anybody know how to set this in my Editor Settings?
That is not supported, I would recommend using middle mouse button to orbit as both blender and godot use that. I looked up the mouse and it doesnt seem to have a middle button. Either way, I would recommend you switch to any other mouse, as that will likely have a middle button and a better hand position.