Use different meshes with an unique file/scene

Godot Version

4.4

Question

Hello, I have a blender file with different meshes , i want to import it in Godot to “paint” with them a bridge, what its the better way to do it?

I’ve tried creating an scene as mesh library and with GridMap but not all the objects have the same size/origins and its difficult to use then in this way. (there are small items and other large items)

Its necessary to export each mesh in a separated scene/file?
Or can i use a Mesh Library without the gridmap to have the freedom to “paint” each mesh in the position I want ?

Thanks in advance.