Godot Version
4.4.1
Question
I have created an asset in Blender and added the ‘-col’ suffix so it automatically creates a collision shape around the model. Trouble is when I use it as the mesh as a child of CharacterBody3D I keep getting the warning about it having no collision shape. Is there any way I can use the collision shape from the model itself?
I need to use CharacterBody3D for my scripting and inputs to work. The asset imports as a MeshInstance3D or a Node3D. I thought of importing the Blender asset as a CharacterBody3D and just attaching my script to it but it doesn’t seem to work that way.