Godot Version
4.3 Mono
Question
` Hello! I’ve been working on a loading system for my game with ResourceLoader threaded loading in C#. Some of the largest assets in my game are animations, which are comprised of 100s of individual image files (not spritesheets).
I’m currently loading all of my SpriteFrames animations into memory during a loading screen at the start of the game use LoadThreadedRequest. However, despite having them all loaded in memory, I notice a stutter whenever the game plays a new animation for the first time.
Is this because the Texture2Ds that the SpriteFrames rely on haven’t been loaded in? In other words, do you need to load the ext_resources of a SpriteFrames resource separately in order to load it fully?`