Godot Version
4.3
Question
I want to create an autoload script by using a csharp script
using Godot;
namespace MyNameSpace
public partial class TestAutoload : Node
{
public override void _Ready()
{
GD.Print("TestAutoload is ready!");
}
}
I was able to register it in the project settings. But in the console I get
“Failed to create an autoload, script ‘res://main/TestAutoLoad.cs’ is not compiling.”
I have no build errors using dotnet build. I am using .NET8 and have assigned the Godot.NET SDK
Any help is appreciated