I have downloaded KayKit-Dungeon-Remastered which is great , but I wonder what size of cell size should I use to match walls , and floor tiles.
Should have separate GridMap for individual component with individual mesh library ?
When creating mesh_library in scene does it better how meshes are located around scene ?
So solution was mix of make modified dimension in Blender and use Apply MeshInstance Transform during exporting into Mesh Library .
Also using separate MapGrid is useful as for small_wall which have length 2.5m to fill space between wall (4m) and corner (1.5m) need 0.5m cell size in gridmap node to precisely set location , rest use standard 4x1x4 (XYZ).