Godot Version
4.2.2
Question
Hello,
I have a game that mimics a computer screen and the player could open windows and add time slots to an Agenda.
Main scene:
The agenda is within the borders of the computer screen however the time labels are not spaced correctly for me, so i added the following code in the VBoxContainer that contains the time labels:
extends VBoxContainer
func _enter_tree():
var size_y = get_parent().size.y
var size_single_label = size_y / get_children().size()
for child in get_children():
child.set_custom_minimum_size(Vector2(0, size_single_label))
Agenda scene:
But the time labels go past the Agenda scene instance bounderies when i play the main scene:
Any insights on why it does that?