Using quest 2 with godot

Godot Version

` Godot 4.3

Question

I am trying to figure out how to develop Quest 2 games on Godot but i am struggling to get it working. when i run the game it comes up with an error saying:

W 0:00:00:0087 initialize_openxr_module: OpenXR was requested but failed to start.
Please check if your HMD is connected.
When using Windows Mixed Reality, note that WMR only has DirectX support. Make sure SteamVR is your default OpenXR runtime.
Godot will start in normal mode.

my headset comes up under devices and drives. i cannot find anything to help me and i have no idea what to do.

This is a minimal OpenXR project you can use to test your install:

https://soapspangledgames.com/godot/BasicVR.zip

1 Like

I forgot to mention that you will need to provide your own keys, but it is otherwise ready to build and install onto your Quest.

The most likely cause is that you’ve not installed the vendors plugin that adds the loader bits needed for Android based VR devices (like the Quest).

Here is a tutorial that walks you through it: https://youtu.be/shbHGhkh4NM?si=EBjAp4SIwmR9SFLB&t=796