Godot Version
4.3
Question
So, I have an issue caused by a camera fixed on player character causing jitter in sprites while moving. I am fairly sure this is caused because the camera is moving in non-rounded increments. Currently I use tweens for the movement between grid cells.
I am trying to figure out if there is a way to move a character by round() increments using a tween.
Since either the other sprites or the character jitter depending on how I set up my scene.
I explain the problem that prompted me to search this solution in another topic called “Camera jitter while moving player in grid based movement with tween” through that post I believe I understand why it is happening, but now I search a more specific solution.
I want to be able to move the player character, or at least the sprite by whole pixels so as to hopefull eliminate sprite jittering.