V4.6.1 Lag in all aspects of Godot but no strain on hardware

Godot Version

4.6.1

Question

Hi. We have installed Godot 4.6.1 on our school network. The previous version had no issues / problems(4.4). We install Godot from an image across all the computers and then use that version for the year. Since installing the new version (earlier in April) we have lag when moving the cursor around the screen. This lag is seen in all aspects of the game environment and also when running games. However, if we open a game produced with the earlier version in 4.6.1 there is no lag. Not in the user interface of the software or when a game is run. We have checked the load on the cpu and graphics card and it is nothing. I believe that the update was a maintenance one anyway and did not add any power hungry features. The changes were to improve performance. Has anyone got any ideas or tips?

Thanks.

1 Like

4.6.1 is not a maintenance release for a 4.4, it’s a maintenance release for 4.6. After 4.4 there have been two minor versions (4.5 and 4.6) which both added a lots of new features. First, try the newest stable version, 4.6.2.

What operating system your computers have? What graphics card they have? My first guess is that the lag has something to do with the rendering driver (Vulkan/OpenGL/DirextX/Metal). Depending on your OS, try changing the rendering driver and see if it helps.