Version 4.5.1 Linux - Errors In Output Window When Opening Godot?

Godot Version

v4.5.1.stable.official [f62fdbde1] - Manjaro Linux(Arch Linux based)

Operating System: Manjaro Linux
KDE Plasma Version: 6.3.6
KDE Frameworks Version: 6.18.0
Qt Version: 6.9.2
Kernel Version: 6.12.48-1-MANJARO (64-bit)
Graphics Platform: X11
Processors: 16 × AMD Ryzen 7 8845HS w/ Radeon 780M Graphics
Memory: 23.3 GiB of RAM
Graphics Processor: llvmpipe
Manufacturer: AZW
Product Name: SER8

Question

Godot Engine v4.5.1.stable.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
ERROR: drivers/vulkan/rendering_context_driver_vulkan.cpp:829 - Condition “err != VK_SUCCESS” is true. Returning: ERR_CANT_CREATE
ERROR: drivers/vulkan/rendering_context_driver_vulkan.cpp:934 - Condition “err != OK” is true. Returning: err
— Debug adapter server started on port 6006 —
WARNING: drivers/gles3/storage/texture_storage.cpp:2758 - 2D MSAA is not yet supported for GLES3.
ERROR: Screen space AA is currently unavailable on the Compatibility renderer.
ERROR: Screen space AA is currently unavailable on the Compatibility renderer.
ERROR: Screen space AA is currently unavailable on the Compatibility renderer.
ERROR: Screen space AA is currently unavailable on the Compatibility renderer.
— GDScript language server started on port 6005 —

Your computer does not seem to support Vulkan so Godot falls back to the compatibility renderer. Some rendering features may be unavailable to you and produce errors.

1 Like

The AMD Ryzen 7 8845HS should be able to support vulkan no problem. I think there’s something wrong with the drivers perhaps. It’s most likely not a godot related issue, but godot shows that something is wrong.

Ok, I asked the Manjaro Linux people in the forum, thanks!