Version control with Android Gradle build

Godot Version

4.2 mono

Question

Hi. I’m starting my first Android related project - a VR game for Meta Quest 2 to be more specific. After following the XR tutorials in the docs, I have arrived to a project building by Gradle. I don’t know much about Java nor about Android ecosystem, so this is a black box to me.
The question relates to android directory created by Project -> Install Android Build Template. Should I track it with my VCS (or at least part of it) or should I ignore it completely?

Any opinions much appreciated.