Godot Version
V4.3
Question
Hello,
I notice that for a VideoStreamPlayer, when I use the (.StreamPosition) method when the video is paused the image is not updated to the user display.
So I use a method that plays the video for a few miliseconds to force the image to synchronize at the desired position and I return it to the paused state.
Does anyone have a solution to this problem? Or a better alternative.
Thanks !