Hi ! Subviewports with a cull mask set at 5 should only display items with visibility layers set at at least 5 right ?
That doesn’t work in my game (try to display only 2 sprites - Terrain and Player set to 1 and 11- for the minimap set to 11) so I did this test:
Did a scene with 3 colorRect, one with layer 1, the second with layer 1 and 2, the third one with layer 2. Then created a second scene with a subviewport and instanciated the rectangles scene inside.
Cull Mask = all layer, all rectangles shown.
Cull mask 1 and 2, all rectangles shown.
Cull Mask 1, only first two rectangles shown (as expected).
Cull mask 2, nothing displayed (expecting third rectangle to show).