Godot Version
4.6.1.stable
Question
I created a simple scene out of CSGBoxes and a single Light Source to check out the Light.
I want the red light to bounce off the wall parallel to it to enlighten the other walls (as seen in alot of VoxelGI/LightMap demonstrations). However, the other walls simply stay black, doesn’t matter what i do.
I did bake VoxelGI. I also tried to apply some material (didn’t do any difference). I also played around with the Light settings and so on. Switched Mode from Static to Dynamic in CSGBoxes > Global Illumination. Nothing made a difference.
Can someone please tell me what I forget or don’t understand, before I get crazy? ![]()

