4.5
Question
I created a simple VR app using Gemini. Everything seems to work, except the actual VR environment not being shown on the headset.
When starting the app via any way (see below), it brings me to a dark environment while the expected environment is being shown in a window on the desktop.
I’m using:
- Quest 3 via Virtual Desktop Streamer
- I have activated OpenXR and Shaders in the project settings.
- Gemini says there should be an OpenXR option in the Windows export settings, which I can’t find.
- it doesn’t work from Godot (Play button), not as executable from Virtual Desktop Streamer (right click → start), not when added to the SteamVR library.
- Steam VR Games work without any issue.
- SteamVR is set as OpenXR runtime
Does anyone have any idea regarding what could help?