Vulkan Driver Registry Lookup Fail

Godot Version

4.3

Question

As part of debugging my project I ran the console wrapper with the ‘–verbose’ argument, and noticed at the third line a warning;

WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
        windows_read_data_files_in_registry: Registry lookup failed to get layer manifest files.
        Objects - 1
                Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 3119667522992
     at: _debug_messenger_callback (drivers/vulkan/rendering_context_driver_vulkan.cpp:305)

I looked at the code on the Github (below starts at line 304 ends at 308) to try and figure it out but not only do I not know C++, I know nothing about graphics drivers or memory allocation.

// Update allocation size
driver_memory_total_memory.sub(header->size);
driver_memory_total_memory.add(size);
driver_memory_tracker[header->type][header->allocation_scope].sub(header->size);
driver_memory_tracker[header->type][header->allocation_scope].add(size);

Can someone please explain what this means and how I can fix it? The project runs fine and I don’t see any visual bugs nor when looking at task manager does it seem to use a unreasonable amount of memory (430MB~ worth according to Task Manager).

Thanks.