Godot Version 4.2.1
Question
Hello, for this code,
Vector2 direction = Input.GetVector("left", "right", "up", "down");
Velocity = direction * Speed;
if (direction.Y > 0){
GetNode<AnimatedSprite2D>("Knight_Animation").Play("walk_down");
}
if (direction.Y < 0) {
GetNode<AnimatedSprite2D>("Knight_Animation").Play("walk_up");
}
if (direction.X > 0){
GetNode<AnimatedSprite2D>("Knight_Animation").Play("walk_right");
}
if (direction.X < 0) {
GetNode<AnimatedSprite2D>("Knight_Animation").Play("walk_left");
}
MoveAndSlide();
Whenever I walking diagonally, I only get a still image of the first frame of the animation (left or right, whichever way I was walking). Thanks in advance.