Godot Version
4.6
Question
I used an AssetPlugin to place my floor, walls and roof glb components. It all worked until I realised that none of the element placed on the grid were snapped TO the grid, so now all the nodes are like offset and it makes it difficult to setup various matching sections so I can split them into section but also to match them together.
I already tried to edit a few, but boy this is gonna take forever. So I’m not talking about moving items BY a grid factor of 1, instead I want to snap the existing positions to the nearest rounded value ON the grid, e.g.
GLB file is placed at -2.12, -0.135, 4.55 and it should be on -2. 0, 4. I don’t mind moving a few items after the rounding, but boy this is gonna take too long to manually do one by one.
Even in the editor, if you multi-select and just 1 glb file doesn’t have the same measurement, if you type the new e.g. Z value in, it only moves the group of selections to the new value and if one was slightly off they are all still completely off the grid, so you end up doing them one by one anyways.
I looked online but I couldn’t find something that snaps to an exactly grid measurement or at least rounds them to it. I guess I can use AI to help me write a plugin. but I’m a newbie.
Kind of like a “Force to Grid” action.