Warping with OpenXR Vendors plugin v4

Godot Version

Godot 4.5.1

Question

Hi everyone, this is my first post here, so forgive me if I don’t know how things fully work.

I’m trying to use the OpenXR Vendors plugin, but when I do, it causes distortion and warping in my world. (If disabled, everything is fine.) I really want to try passthrough, but apparently you HAVE to use OpenXR vendors.

Is there anything else I can do or use?

(This image only shows some of the distortion on the sides, none of the warping.)

Assuming this is using SteamVR, try turning off dynamic resolution in the OpenXR project settings. There is an issue in the implementation for SteamVR that is being investigated.

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That worked, thank you so much!

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