Warping with OpenXR Vendors plugin v4

Godot Version

Godot 4.5.1

Question

Hi everyone, this is my first post here, so forgive me if I don’t know how things fully work.

I’m trying to use the OpenXR Vendors plugin, but when I do, it causes distortion and warping in my world. (If disabled, everything is fine.) I really want to try passthrough, but apparently you HAVE to use OpenXR vendors.

Is there anything else I can do or use?

(This image only shows some of the distortion on the sides, none of the warping.)