Hello! I thought I would post my demo here, since its been getting a bit further along.
I’m making a narrative-driven dollhouse builder, where you get to build houses and then decorate the insides. I have a lot planned for it, but for now it’s sort of just a little voxel builder demo.
I’ve been working on this since about January, but it was originally a Unity project, so there’s a couple months invested there for just moving things around and learning Godot.
It uses a Wave Function Collapse algorithm to determine the shapes of the voxels, so the world is like a procedural sandbox. On top of that it has a decor system that uses prefab models that interact with the WFC, so you can have non-procedural objects like trees and chairs placed around the world.
It doesn’t have a lot of voxel types or decor yet, because I’ve been focused on performance and getting the basic systems done to complete the main game loop. Since the game needs characters to move things along, this month I worked on NPCs and made a bunch of chickens. They have behavior trees that make them wobble about cutely. I also redid the camera controller this month.
You can read my most recent development log on Itch.io here, as well as download the game.
If you decide to give it a spin, let me know how you like it and how it performs on your machine. Feedback welcome, thank you for looking!