Web build won't load?

Godot Version

4.3

Question

I’ve built my game for web, but when putting it on itch.io, the game loads to a black screen. Music still plays.
When using the engine’s “Run in browser” option, it doesn’t get past the loading screen instead.
When exporting for debug, it does not give an error in the browser’s console.
A friend tested it on Opera and it worked, so I assume it’s only an issue on my browser (Firefox)? No matter what combination of export settings (Thread support, PWA, extension support) I tried, it still does not work.
Any idea what may be causing this?

Hi!

Did you pick the Compatibility renderer? That’s the only one said to be good for web exports. You can find a comparison table in the docs to pick the right renderer for your project. :four_leaf_clover:

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Yup it was in compatability; I’ve since discovered this wasn’t an issue with Godot at all, but rather my adblocker blocking any itch.io game. I’ve no idea how or why but it’s good now.

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