Web Export to IOS suddenly crashing after working for ages

Godot Version

4.3

Question

Aug 2025
I have been using GODOT for ages and the web export was working on IOS on iphone and in the last while it has stopped working completely.
Symptoms:
It randomly restarts, or
the input completely freezes but the game continues and then after a while restarts
It is a small game only 30MB pck file

I have tried:

  • removing sound
  • changing to sample
  • setting scene change to deferred
  • Upgrading to 4.4.1 stable

Anyone else having a similar problem recently?
Thought we were over this with the release of 4.3

1 Like

I’ve had similar issues, and switching to the latest beta (in my case it was 4.5-beta3) fixed all the issues I faced.

2 Likes

Managed to somewhat fix, with converting all my sound into stream instead of sample

Also found that a light source was clipping textures and tilemaps in the game on IOS

Same here, but i did load all resources to scene hence it reload the site itself.
From what i read, it needed to be below ~300mb runtime memory size, else the iOS browser just force reload the page.
I tested someone pixel planets prototype by iLLe game and it didn’t crash there on iOS. Even though the game is laggy like 20 fps on tested iOS device.

1 Like