Godot Version
4.3
Question
Aug 2025
I have been using GODOT for ages and the web export was working on IOS on iphone and in the last while it has stopped working completely.
Symptoms:
It randomly restarts, or
the input completely freezes but the game continues and then after a while restarts
It is a small game only 30MB pck file
I have tried:
- removing sound
- changing to sample
- setting scene change to deferred
- Upgrading to 4.4.1 stable
Anyone else having a similar problem recently?
Thought we were over this with the release of 4.3
1 Like
I’ve had similar issues, and switching to the latest beta (in my case it was 4.5-beta3) fixed all the issues I faced.
2 Likes
Managed to somewhat fix, with converting all my sound into stream instead of sample
Also found that a light source was clipping textures and tilemaps in the game on IOS
Same here, but i did load all resources to scene hence it reload the site itself.
From what i read, it needed to be below ~300mb runtime memory size, else the iOS browser just force reload the page.
I tested someone pixel planets prototype by iLLe game and it didn’t crash there on iOS. Even though the game is laggy like 20 fps on tested iOS device.
1 Like