Godot Version
godot-4
Question
On a embedded device (BeagleboneBlack) i use a self signed certificate with lighttpd server to serve a godot webfrontend for the browser using https. When using the stock export template for web everything is working correctly. No cross origin errors, Everything works great.
Since i want to reduce the sice of the exported wasm i created a custom.py file to test if it runs w/o optimisiations:
#custom.py
target="template_release"
debug_symbols="yes"
When i export my godot project with the new export template and serve it on my Beaglebone i will get the following error in my browser:
Uncaught (in promise) DataCloneError: Failed to execute 'postMessage' on 'Worker': SharedArrayBuffer transfer requires self.crossOriginIsolated.
The Godot projecet is a simple panel with a button.
Hasy anybody an idea ?