WebGL Content Error on iOS Devices - Need Help!

Godot Version

4.3

Question

Hi everyone,

I’m encountering a frustrating issue with my Godot game exported for the web. When I try to run it on an iOS device using Safari, I get a WebGL content error. I’ve tried everything I can think of, but I’m still stumped.

Here’s a breakdown of what I’ve done so far:

  • Checked WebGL 2.0 support: I’ve confirmed that my browser and device support WebGL 2.0.
  • Verified export settings: I’ve double-checked the export settings in Godot to ensure they’re correct for web exports.
  • Tested on other devices: The game runs fine on Android and desktop browsers.
  • Tried different browsers: I’ve tested with Chrome and Firefox on iOS, but the same issue persists.
    Does anyone have any experience with this issue? I’m open to any suggestions or troubleshooting steps.

Thanks in advance!

2 Likes

I’ve been fighting with this about a year now, and I just got bad news about it….
There’s no way to make work as it supposed to…

At least for now

The web export of Godot 3.3.4(GLES3 Project(WebGL 2.0)) seems to work relatively stably on Safari (I confirmed it works on iPad version of Safari 18.3. It seems to work relatively stably, but it may occasionally cause errors).