I’m encountering a critical issue with a game I exported using Godot 4.3 for the web. When running the game on iOS browsers (both Safari, Chrome, Metamask), I consistently get a WebGL context loss error, which causes the app to crash immediately after the error appears. Has anyone else experienced this issue, and is there a way to handle or prevent WebGL context loss on iOS? Any advice or workarounds would be greatly appreciated!
webGL context loss mainly tells the game uses much memory while the OS/Browser only will handle a certain amount of memory, it does happen for iPad and iOS yes.
it was also happened for pre-4.3 Godot web export after playing some time on MacOS especially safari browser