WebGL Context Loss and App Crash in Godot 4.3 Exported Web on iOS Browsers

Godot Version

Godot 4.3 Stable Version

Question

Hi everyone,

I’m encountering a critical issue with a game I exported using Godot 4.3 for the web. When running the game on iOS browsers (both Safari, Chrome, Metamask), I consistently get a WebGL context loss error, which causes the app to crash immediately after the error appears. Has anyone else experienced this issue, and is there a way to handle or prevent WebGL context loss on iOS? Any advice or workarounds would be greatly appreciated!

Thanks in advance!