The only difference is that I’m attempting to use Eye Tracking in this WebXR project. I have confirmed the eye tracking code works fine when compiled for Android running on a Quest Pro.
Is this error due to attempting to use Eye Tracking in WebXR? Any help would be appreciated.
With regard to eye tracking: I think we actually have implemented enough of the input stuff that it should theoretically work (but in a different way from OpenXR), except I don’t think any web browser actually implements it.