Godot 4.4 stable on Win10 64bit
Hi, just beggining in Godot and encounter a very annoying issue with upscaling …
Just made a very tiny scene with most simplistic pixelated sprites possible.
I naturaly want the scene can be upscaled without filtering (“nearest neighbour”) by strictly integer factor, for “pixel perfect” rendering.
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My scene = a CanvasLayer with a TileMapLayer (but that’s the same with similar assets in Sprtite2D).
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Sprites are 16x16 in .png format, no transparency.
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Project settings :
– Window Resizable : ON
– Stretch Mode : Viewport (similar with CanvasItem)
– Aspect : Keep (similar with other options)
– Scale Mode : Integer
– Scale : same issue with 2.0 or 1.0 (and resizing with window)
– Default Texture Filter : Nearest (similar with Nearest mipmap)
Have this kind of artifacts :
Same thing in :
— the editor window
— a quick launch / debug window
— exported Windows executable
In 1:1 the display is normal :
(manual upscaling (for better view) from a screenshot of the Godot editor)
Any idea ?