Godot Version
4.2.1
Question
I am following a tutorial video on youtube and I have reached the point of importing a sprite and selecting animation frames (9:06 time stamp if interested).
When I select the frames, I notice this strange effect occurring on my sprite that does not happen in the video (I already changed Default Texture Filter to Nearest).
In editor:
While animation running:
Any way to fix this?
Thanks.
looks like a problem with your drivers.
or you have UI stretch mode set to scale.
This is a known issue with a specific NVIDIA driver which has been fixed.
Please update your NVIDIA drivers to the latest version.
opened 11:35PM - 30 Jan 25 UTC
bug
platform:windows
topic:rendering
confirmed
topic:thirdparty
*Bugsquad edit:* This issue has been confirmed many times already, and it's a pr… oblem with the latest Nvidia 572.16+ drivers. A lot of Vulkan applications seem to be affected, and Nvidia is aware of the problem.
**Fixed in Nvidia driver 572.60, please upgrade your drivers.**
**https://www.nvidia.com/en-us/drivers/details/241091/**
There's nothing we can do on the Godot side to mitigate this, so affected users can either:
- Roll back the driver to a previous version
- Wait for Nvidia to update their drivers with a fix
- Configure Godot to use Direct3D 12 instead of Vulkan (set `rendering/rendering_device/driver.windows` to `d3d12`)
- Refer to the official Nvidia feedback thread for updates: https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/556258/geforce-grd-57216-feedback-thread-released-13025/
**Please do not add comments to this issue only to confirm that you're also affected, the issue is already known.** Instead, you can upvote this post to indicate that you're also affected.
----
### Tested versions
- Tested on Godot 4.3, 4.4beta1 and 4.4beta2
### System information
(Forward+) 4.3 - 4.4beta2, Windows 11, latest Nvidia drivers 572.16 - GeForce 30XX
### Issue description
Since latest nvidia drivers update, texture filtering get a lot of glitches on godot only. My games and IDE included.
The GLITCHES moves (pixels start to jump on X coords) when you pan or move the camera.
Applying NEAREST filter shows the problem. It affect shaders too.
Applying LINEAR filter seems to HIDE the problem in lots of cases.
https://github.com/user-attachments/assets/b176167c-cab5-4490-8b56-d7964d27d42b





### Steps to reproduce
Just open an empty project with the default sprite can reproduce the problem
### Minimal reproduction project (MRP)
Just open an empty project with the default sprite can reproduce the problem