I’ve been getting a weird visual glitch on Godot 4 recently where some icons have extra lines and some don’t, no idea why its happening. It hasn’t affected me or my work but it’s just odd. Anyone know what’s happening?
NVIDIA driver issues, most likely:
opened 11:35PM - 30 Jan 25 UTC
bug
topic:rendering
confirmed
topic:thirdparty
### Tested versions
- Tested on Godot 4.3, 4.4beta1 and 4.4beta2
### System i… nformation
(Forward+) 4.3 - 4.4beta2, Windows 11, latest Nvidia drivers 572.16 - GeForce 30XX
### Issue description
Since latest nvidia drivers update, texture filtering get a lot of glitches on godot only. My games and IDE included.
The GLITCHES moves (pixels start to jump on X coords) when you pan or move the camera.
Applying NEAREST filter shows the problem. It affect shaders too.
Applying LINEAR filter seems to HIDE the problem in lots of cases.
https://github.com/user-attachments/assets/b176167c-cab5-4490-8b56-d7964d27d42b





### Steps to reproduce
Just open an empty project with the default sprite can reproduce the problem
### Minimal reproduction project (MRP)
Just open an empty project with the default sprite can reproduce the problem
1 Like
Okay, glad I’m not alone, is there something I should change, or just wait for the next Nvidia graphics driver update?
You could revert to a previous version of the driver and turn off auto updates.
1 Like
m4tic
February 5, 2025, 8:35pm
5
This happened to me and I reverted back to the previous NVIDIA driver version. Everything works fine now.