weird indirect light baking for dynamic lights

Godot Version

Godot version 4.4.1

Question

I’m just learning how to bake lighting and I have run into a strange issue when using LightmapGI where it appears to bake indirect lighting from a omni light that is set to dynamic(which should exclude it from the bake). can i fix this somehow.

what I’ve done:
created a basic scene of a room that has light streaming in through a window and door.
baked that by itself using a lightmapGI and gotten the right result as everything was set to static.

added a dynamic light inside the room and baked it again. the room appears to have the light baked into it now.

set the indirect energy of the dynamic light to 0 and baked again and the room was back to normal. with dynamic lighting again.


in one of the images the indirect light it turned on for the dynamic omnilight. light up the room even when hidden(becuase it baked)

I would like for it to be both dynamic and have indirect lighting