Weird issue with godot engine breaking while working on project

Godot Version

4.7

Question

I switched laptops recently and have uploaded the project to git and dropbox. Tried to download git and can run the project without issues but the editor breaks. The explanatory popups that appear when e.g. hovering over a node, var or function become permanent and once one opened in a separate window. The editor also breaks when i close the game screen while running the game.

Tried the dropbox version as well. Same issues but runs as normal.

Have tried deleting the .godot folder but no effect.

I’m a complete beginner at git and just uploaded the entire project as a zip.

Any ideas on what to do to solve it the problems? In worst case, I’ll just copy paste some of the scripts into a new project from the folders, but will try to get it working properly first

Did you try a different or new project on the new laptop? Maybe it’s not a problem with the project but with the hardware or OS (driver)?

I’ve tried other projects that were transferred by drag and drop from old hard drive to usb to new hard drive. None of them work! Forgot to add that.

New projects work completely without issues.

I changed the inspector theme on the previous laptop, to classic. But i’ve done the same on this, so i don’t think that should be the problem.

breaks in what way? What are the symptoms? Do you use two screens? What is your OS?

Just stutters into a standstill and eventually greys out in that Windows “this thing is not running properly” way. Get a pop up after a while when trying to close it, that the program is not responding. Have to close using the task manager.

If i just let it run without using it, it can run indefinitely. I think it has something to do with the pop ups and possibly other things. As soon as i e.g. hover over and get the explanatory pop up for any function it breaks. But if i try to write code, the auto complete pop ups don’t cause any issues.

That sounds very much like driver issues. What is your OS and what is you GPU?

It is an integrated gpu. Intel Core Ultra 5 135U. Drivers are up to date. Windows 11 pro. It’s an office computer.

I would guess, this integrated GPU has issues with vulkan.
Maybe can only run Opengl3 with compatibility mode.
You could try a different renderer under Project setting - Rendering - Rendering Device There under Driver - Windows. Which driver is selected there?
And maybe you can’t run forward+ on that hardware. I’m not sure with both.

And what is selected there when you start a new project?

I deleted the project.godot file and copied in a new one from an empty project. Now, everything works, but i have to readd globals and input map. In case anyone needs to do the same at some point, take some screenshots before! :sweat_smile: But at least it works again

edit:

Also needed to readd global groups and enabled plugins. Groups will remain but all global groups are deleted entirely. They can be found in the old project.godot file but i’m not sue if you can just copy paste them into the new file. Just readded manually.

To be honest, I am too tired to look closer! I had postponed this troubleshooting a bit as i found it a bit overwhelming. But finally it is solved (I hope!). Heading off to bed. Praying no one else will need to readd their entire input map!:grinning_face_with_smiling_eyes:’

Edit:

Looked a bit closer! One of the project-files had no info under [rendering], the more recent fresh one had

[rendering]

rendering_device/driver.windows=“d3d12”

I couldn’t edit it in the editor as it would crash whenever i tried to open the editor menu, but when i copy pasted

[rendering]

rendering_device/driver.windows="d3d12"

above [physics], it worked.

Impressed with you getting this right!