` hi
I’ve seen several tutorials on how to transfer several armature animations to a single one in blender to import it as a single animation pack in Godot .
i run to a problem which isn’t discussed in tutorials i mentioned !
its actually in blender ; there are animation stripes on each armature , but when i select them in action editor so i can push them down on main armature in linear animation panel , there is no animation stripe ! so i cant push it down !
as you can see in the image , i successfully push down the armatures animation but i cant select and push other animations (and no , deleting other armatures didn’t fix the issue !)
I didn’t quite understand what you want to do. I think you want to download several animations from mixamo and put them all together into a single skeleton, right? Just open all the fbx in blender and delete the armatures, leaving only one. All the animations will automatically be part of the armature that’s left in blender. Export as glb.
yes, you also need an addon to fix the root on moving animations like walk and run.
make sure you are in the correct action editor mode. you must be able to select the animations from a combo-box and rename them.
you also need to delete all armatures but one, as stated.
well i found the problem , there is another dropdown menu on action editor , i had to select the animation and then select an “slot” in the second dropdown .