Weird texture flickering issue in 2D game

Godot Version

4.3

Question

Video example of the flickering

The image textures appear to “flicker” whenever I zoom in and out. I’m not sure why. It isn’t a pixel art game, just vector art illustrations used as .png raster images.

It’s fine when the camera moves, the flickering only occurs when you zoom in or out.

Really hard to say, the video isn’t very high quality. Scaling high-quality textures down will result in grainy images, maybe enabling mipmaps will help?