Godot Version
Godot 4.2
Question
Above is a model of a butcher knife I made in Blender before importing to Godot. When importing it into Godot I am getting this weird triangle shadow artifact and I don’t know how to fix it. I tried resetting normals, applying transformations, merging vertices, etc. However, those things did not work and I am having trouble finding similar situations online.
Thank you in advance for any help.