Weird Triangle Shadow Artifacts on My Model

Godot Version

Godot 4.2

Question


Above is a model of a butcher knife I made in Blender before importing to Godot. When importing it into Godot I am getting this weird triangle shadow artifact and I don’t know how to fix it. I tried resetting normals, applying transformations, merging vertices, etc. However, those things did not work and I am having trouble finding similar situations online.

Thank you in advance for any help.

Might be LOD’ing try changing your mesh’s lod bias to a higher value

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Thank you, I turned the mesh LOD up to 2 and the issue disappeared.

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