So I’m making a game, and for some reason every character’s sprite glitches out.
By “glitches out” I mean like this:
I have no idea what’s causing this, the fixes I’ve tried were: Setting the Camera2D’s zoom to 2 (this still had a couple of visual glitches, but not as much as zoom set to 1) and snapping vertices and transforms (fixed the visual glitches but caused the movement to look stutter-y, I don’t know if that’s the right word…)
I’m using the Compatibility renderer, but this issue also happened on Forward+. Here are my window settings just in case.
These visual glitches don’t happen on anything else like the UI or other scenes.
Edit: This also happens on TileMaps, but only in-game. In the editor, the TileMaps are ok. Also, I should’ve clarified, the sprites also have visual glitches IN the editor.
I think the ratio is the important thing, not the actual size of the screen. Go with 1024x896.
If you upscale the sprites and the screen by the same amount, it will look like SNES, but with a higher quality.