Welcome to the Godot Forum! šŸ‘‹

Oh cool, Iā€™m in the same boat, being a a digital artist and wannabe game dev just starting out and learning Godot. Just found this forum, and did the verification, which was surprisingly fun.

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Hi all, My name is Jason. Been working and donating for the engine for years. Have a Steam game :slight_smile: Working on another! Mostly hobby though and therapy. Hope all is well

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Hello Everyone,

My name is Lars Barnabee. I have been learning godot since last December and I really like gdscript. I have also been learning Aseprite when I have the time. I was wondering if we have certain rules for posting about a game prototype? Do we have rules or etiquette regarding requesting video game feedback? Is it permissible to share itch.io prototypes?

I have a bit of a background in programming, but I am trying to become better at music and sounds. I really need tooā€¦

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Hi there, and welcome! :gdparty:

We do allow you to share what you are working on. There is several subcategories in Showcase that you can use, for a prototype you probably want to use the In Development category. Feel free to ask for feedback there and include a link to your itch.io page!

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@winston-yallow Thanks! I was hoping to have an online web export on itch.io, but it appears to not work with Godot 4.2 Oof. I discovered some reddit users who had similar issues to mine. I think I am probably going to need to make dmg and exe as well as a video to display gameplay. I will be sure to use In Development. Thanks for the information!

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Feel free to ask in Help about web exports, but generally it should work on itch.io if you enable the shared array buffer in the itch settings. But I wonā€™t go into details here as it would be off-topic for this thread :grin:

Thanks for the information winston-yallow

That was the funny thing. I thought that would make it work as well, but I got 2-3 issues that appeared in the browser console. Yes! Not to go off topic. I feel like I could fix this issue, but I wouldnā€™t be able to use itch.io because of server config. I think the issue is related to webgl 2.0. Funny enough I ran into similar issues when working with the first version of webl and using mjs when I was trying to make my own engine before using Godot. Even that version still has its issues. I couldnā€™t load tile map json without using fetch api. I got the godot web export working with a local server, but I had to setup an https server and allow certs to be able to get it to work on safari. The web these days. Haha. Sadly I donā€™t think I can pull this off with itch.io

Godot is really good and I think web browsers just make it difficult IMHO. Too bad browsers canā€™t sandbox these things so we donā€™t have to worry about these obscure issues. But I am not a browser developer, so perhaps I am overlooking something.

Thanks! Yes. It is way off topic. I have blabbed way too long here. I have a web dev background so I ran into similar issues in my day job a few years back. I am sure the Godot devs will fix the issues or find an alternative.

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Hi all,

I picked up Godot last weekend and Iā€™ve found the iterative workflow it supports a real breath of fresh air.

Iā€™ve previously really struggled to enjoy Unreal Engine and found myself incapable of actually completing my game dev projectsā€¦ but Iā€™m feeling very optimistic about Godot.

Looking forward to getting to know you all and finally finishing a game!

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Hi. I started game dev a few months ago, and am a huge fan of retro games, although I dont know how to code :gdsweat:, let alone design a game. Iā€™m making a puzzle platformer where you can switch gravity by shooting a laser.

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My name is Demetrius Dixon. Iā€™m a fan of third-person shooters and platforming games. I do have some development experience via Unreal 4/5, but decided to switch to Godot because I find it more pleasant to use overall. Allowing me to focus on development challenges without a slow UI.

My reason for getting into game development is to create my own multiplayer third-person shooter. My favorite game is Plants vs. Zombies: Battle for Neighorville. (Weird, I know)

I would like to make a game that scratches that same itch, but in a whole new way. Iā€™ve been designing and prototyping my game for about 4 years now. (Although, 3 of those years were spent in my head and on numerous Google Docs)

I do have a long history with the PvZ community and video content creation, but I deleted/hid it all away and disconnected with everyone I used to know in order to start fresh. This is actually the first time I said that publicly.

Iā€™m willing to work through the many challenges of programming and design. I actually find it extremely enjoyable. Iā€™m dedicated to my project and want to see it through one prototype at a time.

This first post is my start in the community. Iā€™ll do my best to contribute if Iā€™m able. Thank you for reading this - Demetrius Dixon.

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Hello Everyone, I am Anish , i am a Student currently Preparing for entrance exam for bachlors (so not having time to do some game dev). BTW I have been using godot for a long time now and even created some games and apps with it.

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Hello everyone! :wave:
Iā€™m redkite, but you can also just call me Kite. :bird:

Iā€™m an aspiring game dev who has been working with Godot for a while now. So far Iā€™ve only finished smaller projects but I canā€™t wait to build something big that will bring joy to many people. ^^

Happy to see there being an official forum now. :> A community space like this is gonna be amazing for asking questions, showing off projects as well as bringing the community closer together. ^^

An option to disable auto-emojis would be nice tho. I am more of an emoticon guy myself. :D

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Greeting.
Nice to see friendly and educated community.
Hope to find answer to every question I have.

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Hi my nameā€™s Zik. Iā€™m a technical artist looking to get back into Godot again to diversify my portfolio. Very happy to be here ! :wave:

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Hello! Iā€™m Shane from Dublin, Ireland.

Currently learning 3D game design in Godot and having a lot of fun with it. I also have some knowledge of Blender for creating assets and levels.

Iā€™ll likely have some questions on scripting and mechanics!

Hi there, Iā€™m Joseph, love to do Web dev, coding with C#, and C++.

Iā€™m currently doing a unit test for my repo on GitHub, which is having mystical issues when working with Godot in GDExtensionā€¦you can view my pain at GDExtension not working with custom STL container

Solving all kinds of amusing problems in the forum feels greatly satisfying.

Hello everyone!
Iā€™m, just getting into Godot as my first game engine. Hoping to make a good enough living on this while making games/apps to help people with mental or physical limitations. (I have AuDHD and Fibromyalgia.) Working on a few ideas currently and going to see what I can do.

I have a lot of friends and family to help me get through a lot of challenges and would like to make something to help those who didnā€™t get lucky enough to have the same help as I had.

Also, good luck everyone!

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Hallo, my name is Simon from Germany. Iā€™m started with Godot a few month ago, just for fun, a little hobby project. My main-enjoyment in this is programming. And I have a lot of questions about it. So glad to be here!

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Greetings from the constellation Orion, Once the rulers from the planet Untity put forward an instruction, their internal policy, which said that the creativity of their inhabitants would be evaluated at a different price. I wandered the expanse in search of opportunities, and I found themā€¦ welcome to you independent communityā€¦ Godot :sunglasses::muscle:

Glad Iā€™m part of this community

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Hello everyone, Iā€™m Matheus from Brazil.
Iā€™m trying to develop game since my 9ā€™s from RPG Maker to Unity and now Godot haha.
Currently opening a game studio and working in a cozy game called Fofazenda. I hope we can help each other.

Godot 4 the win! FOSS 4 the win!

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