(I’m working on an MMORPG sandbox pixel art 2D game)
I’m not that familiar with Godot Mutlipler but from what I know Godot can do the networking by itself.
So I’m looking for a database that I could use for my game that can worldwide singleton and for storing chat logs, trade logs, etc .
I also have heard you can use like node js with Godot but I’m not sure how it would be nice since I’m working on a web-based multiplayer .
I also know about Nakama but I don’t like the way it’s working because I cannot export it to ARM and the data I send must be JSON from what I know but if I’m wrong let me know.