Wow, that’s a lot of stuff. It’s not easy to understand which rendering method best fits the type of game I’m going to develop. I’m making a 3D top down game with an orthographic view that uses 3D sprites and mesh instances too. Lights and shadows are very basic (I think) and I started using compatibility and (I don’t know why) I can’t achieve the same lights and shadows setting result if I change the rendering method. Though I’m developing a desktop game, I’m not planning to release it on mobile or web.