Godot Version
3.6
Question
what is the difference between the connected_to_server signal and network_peer_connected?
3.6
what is the difference between the connected_to_server signal and network_peer_connected?
As far as I know, connected_to_server is only emitted on the client, signaling that we’ve connected to the server, while network_peer_connected is emitted on all peers, as it’s a general notification that “everyone” should know about.
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