Godot Version
Letest
Question
Hello everyone,
I’m exploring the possibility of developing a networked game using Steam Relay/Lobbies and PvP for up to 4 players.
I’ve done some tests with Unity’s Mirror + Fizzy transport and Unreal’s AdvancedSessionsPlugin — both are battle-tested and work fine.
I’d really like to use Godot for this game, but I haven’t found any well-supported solutions or example games that implement this setup.
So my questions are, based on your experience:
- Has anyone done this successfully in Godot?
- How mature is the networking and Steam integration in Godot for this kind of use case?
Thanks a lot.