Im doing some porting from godot 3 to 4 tutorials ,
and i saw in one that when wanting to select Texture → albedo → flags
and then i see checkboxes of filter and mipmap.
Where are those options in godot 4.2?
all i found this :
but there is no option to cancel mipmap
also where in the documentation i can read about it ? what are those options
Thanks
There are also some texture filter options that relate to mipmap usage
You can see the documentation of all the material parameters in the online docs: