What is this errors?

Godot 4.3

I have a system for interacting with physical objects. You press a button and the object attaches to you and moves behind you. Everything was ok, but one day, without touching my code implementing the interaction, errors of this kind began to appear. What exactly is this?

E 0:00:04:0961 instance_set_transform: Condition “!v.is_finite()” is true.
E 0:00:04:0962 try_build_shape: Failed to correctly scale body ‘RigidBody3D:<RigidBody3D#64005081882>’. A scale of (nan, nan, nan) is not supported by Godot Jolt for this shape/body. The scale will instead be treated as (-0.000001, -0.000001, -0.000001).

src\objects\jolt_shaped_object_impl_3d.cpp:161 @ try_build_shape()

I changed the physics engine to a classic one. I changed the shape of the object, the size, but nothing helps.

Seems like a divide by zero somewhere.

1 Like

same issue … check your animations you most like have scale track in them … deliting them resolves the issue .

On the other hand you dont get the error when using default physics . Anyone else have an other solution ? its a pain in the ass deleting all the scale tracks … and since im using a rigify helper i cant remove the scale tracks from beeing exported :confused: