Godot 4.3
I have a system for interacting with physical objects. You press a button and the object attaches to you and moves behind you. Everything was ok, but one day, without touching my code implementing the interaction, errors of this kind began to appear. What exactly is this?
E 0:00:04:0961 instance_set_transform: Condition “!v.is_finite()” is true.
E 0:00:04:0962 try_build_shape: Failed to correctly scale body ‘RigidBody3D:<RigidBody3D#64005081882>’. A scale of (nan, nan, nan) is not supported by Godot Jolt for this shape/body. The scale will instead be treated as (-0.000001, -0.000001, -0.000001).