What should my frame rate be in Blender when I make character animations?

Godot Version

4.2.1

Question

I’m making some animations for a character in Blender. I notice that Blender is set to 24 fps.

I’m expecting my game will run at 60 fps. Does the Blender frame rate matter or should I change Blender to 30 fps (I notice that is what Mixamo is using by default)?

I imported the rig as an animation library into Godot and on the import menu I selected 30 fps.
It looks like Godot added some frames to the animation so that it works the same at 30fps in Godot as it did at 24fps in Blender.

I guess I’m starting to understand how all this work as I am typing the question.

But just to confirm should I work at 30fps in Blender as well or is it ok to work at 24fps and then just import into Godot at 30fps?

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