Godot Version
4.5
Question
Imagine you have 5 skyscrapers in a 3D scene and each floor of each skyscraper is labeled floor 1-200, for example. I could run a script to create multiple nodes which just render the 3D text on each floor of each skyscraper, but then, I will end up with 5 skyscrapers x 200 floors = 1000 nodes just for this.
All skyscrapers and all floors could be looked at at anytime from afar or close up. So what would be the preferred way to optimize this?