What would be the best way to render multiple 3D texts in 3D scenery in one go?

Godot Version

4.5

Question

Imagine you have 5 skyscrapers in a 3D scene and each floor of each skyscraper is labeled floor 1-200, for example. I could run a script to create multiple nodes which just render the 3D text on each floor of each skyscraper, but then, I will end up with 5 skyscrapers x 200 floors = 1000 nodes just for this.

All skyscrapers and all floors could be looked at at anytime from afar or close up. So what would be the preferred way to optimize this?

Don’t think there is much recourse, if your skyscrapers are partially generated then you may be able to generate the text with them too as part of the mesh. Reduces node count at least.