Godot Version
4.6 beta 3
Question
This seems to only be happening with CSG collisions and not CollisionShape3Ds, so it’s not really a big deal.
4.6 beta 3
This seems to only be happening with CSG collisions and not CollisionShape3Ds, so it’s not really a big deal.
CSG shapes make some pretty rough geometry, especially apparent when used as collision; try out static bodies with basic box shapes to see if it’s the CSG or your character controller script.