What's up with capsule and cylinder collision shapes snapping my player to the edges of corners?

Godot Version

4.6 beta 3

Question

This seems to only be happening with CSG collisions and not CollisionShape3Ds, so it’s not really a big deal.

CSG shapes make some pretty rough geometry, especially apparent when used as collision; try out static bodies with basic box shapes to see if it’s the CSG or your character controller script.